Pekka's Computer Graphics Book Special Interest Group
I'm planning to write a book on old, obsolete, or otherwise obscure Computer Graphics algorithms.
It would include subjects like
- BSP trees,
- quad mesh LODs,
- voxel rendering,
- photon mapping,
- early image-based rendering, and
- perhaps some Nintendo 64 programming.
Sign up if you'd like to hear when it's out. I'll also email you when it gets a name and a website.