Pekka's Computer Graphics Book Special Interest Group

I'm planning to write a book on old, obsolete, or otherwise obscure Computer Graphics algorithms.

It would include subjects like

  • BSP trees,
  • quad mesh LODs,
  • voxel rendering,
  • photon mapping,
  • early image-based rendering, and
  • perhaps some Nintendo 64 programming.

Sign up if you'd like to hear when it's out. I'll also email you when it gets a name and a website.