Pekka's Computer Graphics Book Special Interest Group
I'm writing a book on preprocessing of retro 3D game assets, such as models, game levels, and textures.
The working title is Baking Low-End 3D Graphics.
A tentative list of topics:
- Introduction to the Nintendo 64
- Texture and image compression
- 3D model optimization, LOD, and compression
- Precomputed vertex lighting and bump mapping
- Precomputed visibility, with and without portals
The plan is to launch the book in 2026 as a digital download.
Sign up if you'd like to hear when it's out. I'll also email you when it gets a name and a website.