Pekka's Computer Graphics Book Special Interest Group

I'm writing a book on preprocessing of retro 3D game assets, such as models, game levels, and textures.

The working title is Baking Low-End 3D Graphics.
A tentative list of topics:

  • Introduction to the Nintendo 64
  • Texture and image compression
  • 3D model optimization, LOD, and compression
  • Precomputed vertex lighting and bump mapping
  • Precomputed visibility, with and without portals

The plan is to launch the book in 2026 as a digital download.

    Sign up if you'd like to hear when it's out. I'll also email you when it gets a name and a website.