Some 3D software coordinate spaces
NameRightUpForward Handedness
OpenGL View Space+x+y-zright
Three.js+x+y-zright
ARKitlink+x+y-zright
Mayalink+x+y-zright
Houdinilink+x+y-zright
Direct3D View Spacelink+x+y+zleft
Unity+x+y+zleft
Blender+x+z+yright
3ds Maxlink+x+z+yright
Unreal Engine+y+z+xleft
Quakelink+x+z+yright
GLTFlink-x+y+zright

View space axis names: "Right" and "Up" correspond to their respective directions on screen. The "Forward" axis points to the direction the camera is looking.

World space axis names: Consider a top-down view of the world. The "Right" and "Forward" axes increase to the right and up, respectively. So "Right" corresponds to "easting" and "Forward" to "northing". The "Up" axis points away from gravity vector.

Maintained by Pekka Väänänen at 30fps.net

Page generated on 2023-03-17 14:23:10.823011+02:00